Sample+library+games

} Description: Question and answer game that involves the whole class. } Goal: Review material. Practice listening skills. } Materials:  ◦ Cards with Questions and Answers written.  ◦ Master list of Q & A in order (mark where they start).
 * Round Robin**

__Directions:__

Prep: Once you have your questions and the order you want them in, write them down on notecards as portrayed on the ppt slides (First card has a question at the bottom and the answer to the last question on the top. The next card has the answer to the first card at the top and the 2nd question at the bottom.). Make sure to keep a master list of the questions and answers so that you can keep track.

Play: Hand out all the cards--it won't work if you skip any of them. It's best if you have enough for each student (if a student is absent, give a volunteer a second card) so that everyone is involved. Whoever has the first card (you can start anywhere, just note it on your master so that you can follow along) should read their question (loud, clear voice!). Then whoever thinks they have the card with the answer reads the answer and gives the next question from their card. The game continues until the person who started the game reads their answer and completes the "round".

Hints:
 * You can have students write the questions and hand them in to you as an exit survey. Then you type them up and use them as a review game during your next class.
 * To make it more of a competition, time them and compare times with other classes. This will keep the game moving along and ensure that everyone is listening and engaged.
 * It might help to have students stand up to read the answer. They might be less inclined to mumble then.
 * Questions must be on topics that only have one answer (Ex/ title + author, contest winners, banned books, genres, library rules, etc)

} Description: Slapping card game from Japan } Goal: learn vocabulary or memorize facts  ◦ Ex/ Parts of book or computer, Title/author, book characters, Dewey numbers, definitions, etc. } Materials needed:  ◦ Picture or vocab card sets, laminated if possible. Make as many sets as you have groups (12 cards and 4 people work well) } Variation  ◦ Use large picture cards on the board/wall and fly-swatters. Play using 2 teams in rows.  ◦ If using front/back cards (ex/title & author), flip cards over and play the opposite way. Or, have them use two sets of cards and race to create the matching pairs (ex/ boys vs. girls).
 * Karuta:**

__Directions for play:__ Print out pictures and divide students into groups. Place the cards face up in the middle of the groups with students in a circle. Cards need to be placed on a hard surface (table, desks, floor). The teacher calls out the name on a card and students have to slap the corresponding card (EX/ say "Computer" and students slap picture of a computer. To make more complicated say "Stephanie Moore" and students slap "Twlight"). Whoever has the most cards at the ends wins. Rock-paper-scissors for a tie breaker.

Hints:
 * Only allow students to slap once per turn. If two people slap, the person on the bottom gets the card. If it is too close to tell or an argument is likely to start, they rock-paper-scissors (once not best of three!) for the card.
 * "Computer parts" cards used during presentation found [|here]. (english-4kids.com)

} Description: telephone plus charades, Pictionary and/or spelling } Goal: Learn vocabulary using several learning styles (auditory, bodily-kinesthetic, visual, verbal) } Materials needed:  ◦ Picture or vocabulary terms  ◦ Whiteboard space (or mini white boards) and dry-erase markers for each group  ◦ Optional: role cards for reminders (Ex/ draw, whisper, act, write)
 * Telephone Relay:**

__Directions (for version used at presentation):__ Line 5 students up at the front of the classroom. Give the first student a slip of paper with a target vocab word on it (or show a picture of the target concept, or a book that they have to guess the genre of). That person then whispers the target word to person 2, who acts out the target word to person 3, who whispers the concept to person 4, who draws the concept for person 5 (mini white board -- could also be done of the class white board), who labels the picture. Compare the word to the initial concept. Then have students rotate positions, or bring the next 5 students up to the front. Make sure everyone is facing each other's back (instead of facing the front of the classroom). Then, have students tap the person on the shoulder when they should turn around to see a gesture or listen. This way they don't guess the charade before it gets to them.

__Directions for team game:__ If done with teams using class rows, divide the front whiteboard up into the number of rows and have students come to the board to draw/label. The first team to finish gets one point (regardless of accuracy). Then each group gets 1 point for the correct term and 1 point for the correct spelling. Total possible points per round = 3. Then students move up a desk and the process is repeated. Make sure each group starts at the same time by giving them all a term and having them wait until you say go.

} Variations: } Hints:  ◦ Make sure students’ backs are turned (facing the next person's back) or else they will be able to see the charade and guess the term early.  ◦ If needed, put role cards (folding so they stand up) on desks so they remember what to do.  ◦ After each round, students switch desks and try a new role. Game ends when everyone is back in their original seats (or when you run out of terms/time). 
 * Pictionary version: In rows, 1st student gets & shows picture card, 2nd whispers, 3rd whispers, 4th draws, 5th labels the picture (spelling!)
 * Charades version: 1st student chooses and shows a vocab term. 2nd whispers. 3rd charades. 4th whispers. 5th charades, 6th writes

} Description: Review game from New Zealand } Goal: Review material  ◦ Ex/ Info literacy questions, plot questions, internet safety, etc. } Materials needed:  ◦ Questions to ask students (numbered)  ◦ Numbered game board (or just draw on board) with as many squares as you like (see slide example) <span style="font-family: 'Verdana','sans-serif';"> ◦ Super Secret chart (with numbers/typhoons -- see slide example)
 * Typhoon:**

__Directions:__ In teams, students pick a number. You give them the task that corresponds with the number (question/activity) and if they answer correctly, then the number is crossed out on the game board and they receive the number of points behind their number. Use the Super Secret chart to tell them how many points they have earned and keep track of groups' points on a score board. If they received a typhoon, then they get to choose a groups' points to erase (like a "Sorry" card from the boardgame "Sorry"). If the group doesn't answer the question (or complete the task) correctly, then the number stays open for another group to try to complete. The game ends when you run out of time or questions-- at that point, whoever has the most points wins!

} Variations: <span style="font-family: 'Verdana','sans-serif';"> ◦ Use with an Elmo or Smartboard <span style="font-family: 'Verdana','sans-serif';"> ◦ Make a ppt version of the game board--click to reveal the points earned! <span style="font-family: 'Verdana','sans-serif';"> ◦ Have the “questions” be different tasks, like Cranium. <span style="font-family: 'Verdana','sans-serif';"> ◦ Alternatives: Jeopardy, Categories, Tic-tac-toe, Cranium <span style="font-family: Calibri; margin-bottom: 10pt; margin-left: 1in; margin-right: 0in; margin-top: 0in; text-indent: -0.25in;">
 * Ex/ Q&A, point at something, search activity, Pictionary, charades, taboo, etc.

} Description: Guess who? 1st round: taboo, 2nd round: charades, 3rd round: one word } Goal: Reinforce understanding of terms/concepts by learning memory associations. Students have to pay attention to previous rounds to be ready for the harder rounds. <span style="font-family: 'Verdana','sans-serif';"> ◦ Ex/use any topic that works with charades (presentation example was fairy tale characters) } Materials needed: <span style="font-family: 'Verdana','sans-serif';"> ◦ Slips of paper <span style="font-family: 'Verdana','sans-serif';"> ◦ Writing utensils <span style="font-family: 'Verdana','sans-serif';"> ◦ Container <span style="font-family: 'Verdana','sans-serif';"> ◦ Variations: Skip a round, substitute a different activity (ex/Pictionary) for a round
 * Celebrity:**

__Directions:__ Decide if you want to do points and who groups will be. It could be a full class activity with no points, or half the class could be against the other half, or the students could do the full activity in small groups (either with half the members on a team or with no points awarded). If you are playing for points, it works best to have a timer. Then teams have to try to get as many correct answers as possible before the timer runs out.

The teacher gives each group a container full of slips of paper with terms or names on them. Alternatively, give the slips of papers to students and have them fill them out (relating to a theme, like book characters, famous authors, biography people -- women's history month?, fairy tale characters, etc.). If you want to make it harder, list additional terms on each paper that people can not say. Ex/ For Cookie Monster, I might say that people can't use "Sesame Street", "muppet" or "blue".

First Round: Then the first person chooses a slip and uses only words (no gestures) to try to get team members to guess the person/term. They can't use anything written on the slip of paper, so for example if the person was "Sleeping Beauty", you couldn't use the word "sleep" or "beautiful" to describe her. Once group members have guessed, the person keeps drawing slips of paper until the time runs out. *If not using a timer, then just have the next person go. Once all of the pieces of papers have been used once, put them back in the container.

Second Round: This round works the same as the first except that instead of using words, students can only use gestures to convey the person/term. Once all of the pieces of papers have been used once, put them back in the container.

Third Round: Follow steps for the previous round, but this time, students can only say one word. Ex/ If it was Beyonce and someone in the last round had acted out "single ladies", they could just say "ring" or "single" and people would remember who they were talking about. Students will want to pay attention to remember the choices and hints from previous rounds.

} Alternatives: Taboo, charades, Guess Who


 * More games will be added soon (including a packet of directions for 100 games)!**